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Call of Duty: Ghosts


LMITOUT

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Why would you not run a secondary weapon, lethal and non lethal grenade? There is no penalty for carrying them might as well have them. You never toss Flash bangs or grenades? At least equip an ied and toss it out.

cause when you dont run those things you get to run more perks, which i feel are way more important that a pistol

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Ghost has put out a variety of beneficial perks compared to the recent cods. Frags and explosives seem to do less harm in this game. Just what nklcolt was saying you are able to run more perks without secondarys or equipment. Why not make your player perk up with the style of gun and style you are going for. 90% your total kills are from primary weapons. Why not fous on that.

Running out of ammo during a gun fight, you are bound to get killed by the time u throw a frag or pull out your pistol. Everyone saw your gun fire on the mini map and are rushing to hunt you down. Ive never had a problem with ammo using scavenger. Look at the pro player loadouts on you tube. You will notice it

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I too have no secondary, or explosives ect.. as you get more perks.. I think my K/D is a 1.16 right now.

I know I am going to get torched for this. But this may be my fave COD game yet. As others have said, less to kill. I like buying the stuff I want right away, not having to unlock it.

I like to build my team for the squad things..

The maps are too large, that is my only complaint at the moment.

My biggest AHH-HAAA moment is being able to read the mini map with all its arrows and such telling you if guy is below you or above.. And then reading where all your guys are and predicting where the bad dudes are from that.

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No kidding?! Good to know. Gonna have to try that the next time I'm on.

My biggest AHH-HAAA moment is being able to read the mini map with all its arrows and such telling you if guy is below you or above.. And then reading where all your guys are and predicting where the bad dudes are from that.

You can tell if they're above or below you? How? Guess I never noticed

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fishu--- next time you look at the mini map, and if they shoot or a team mate call them out with a satcom up, you will see the dot as them. If there is a triangle or pointy thing above the dot, they are on a floor or level above you.. If you see the triangle below the dot, they are on a level below you.

Many people think that this is the way they are facing, not true, only telling you that they are either above you or below you.

The only way to know what way they are facing is by having the perk wiretap and stacking using multiple sat-com at the same time.

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My biggest AHH-HAAA moment is being able to read the mini map with all its arrows and such telling you if guy is below you or above.. And then reading where all your guys are and predicting where the bad dudes are from that.

Now you're getting it. Reading the mini map well can really step up your game. Its one of the reasons I cant play HC very well. I watch the mini map out of the corner of my eye the whole game. My play style is to move quiet, fast, flank the enemy, catch them in their spawn or watch for gun fights on the radar. This is what lots of good players do and why you should run silencers and "off the grid".

I had no idea you got more perk points for not running equipment. I might have to modify a class and try it out but I still think having the lethal and non lethal grenade benefit way more than one 2 point perk. I also like to equip a grenade launcher secondary for when I pick up the Intel and get "kill an enemy with your secondary" or "kill an enemy with an explosive" makes it easy to get the care package.

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My Live expired last night, if anyone has a 7 day code from the game they don't intend on using, I'll gladly take it off your hands (via pm) while I search for a good deal on the yearly thing. Thanks

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So I'm starting to like this game a bit more now that I've spent some more time with it. It definitely is better played with a group of buds as well it just is. Especially when you have a group of 4 for safeguard...............that can be epic especially if you can get out of the first round smile

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Here is the update posted today

Nov. 22, 2013

New Features

#CODeSports option added, providing further MLG support; Contains a Broadcast mode and the ability to enable the latest MLG ruleset in both online Private Matches and System Link.

Stability

Fixed issues with custom mode functionality if no save device was selected

Fixed a rare crash when quitting out of an MP match while calling in a squad mate with a riot shield equipped.

Fixed a rare private match stability issue, which was occurring when a playlist update was published.

Fixed a crash which occurred when renaming a loadout as the match was starting.

Fixed a crash when the host of a Wargame match could crash if they are pulled out of the match while in a 5 player party.

Fixed an MP Siege rare crash on load.

Numerous other MP in-game stability fixes.

Fixed a rare crash on load.

Key Changes

Further spawn logic improvements.

Fixed a spawn exploit where players would always respawn at their team spawn within the first 15 seconds of a game, even if an enemy was nearby.

Increased XP rewards slightly for Operations and early tier weapon challenges.

Added leaderboard for Search and Destroy game mode.

Numerous map exploit fixes in MP and Extinction.

Numerous Anti-Cheat fixes.

Fixed collision bugs on multiple maps.

Care package stacking exploit fix.

Increased Search and Destroy XP to give 10x XP instead of 5x XP.

Fixed trinity rocket issue which left player in laptop if enemy ground jammer was called at the same moment

No longer drop tags in search & rescue for suicide deaths

Search and Destroy, now has its own online playlist.

Additional Fixes

Fixed scoreboard navigation issue where you couldn’t go forward if the next player is dead

Updates to entitlements now work

Fixed 360 players friends list not updating when their friends online status changed

Improved character models rendering, when viewing players with the Gryphon.

Accuracy fix for the Preferred Weapon Stat on the Player Stats lobby page.

Spectator movement improvements.

Further support for the COD App.

Clan tags no longer missing a bracket when viewed in-game.

Fix for seeing empty player name when joining a game in progress.

Reduced upwards velocity when performing a melee charge.

ADS while moving in a remote turret is now allowed.

Dog no longer twitches when player is too close.

Ping for bots now returns a more accurate 0ms.

Fixed a very rare issue where the left pistol could shoot two bullets instead of one.

Vehicle explosions sometimes did not appear in killcams; fixed.

Disable the create clan button when the service is unavailable.

Added error popup to the Call of Duty Account button when the service is down.

Added an error message on the Clan section of the Friends List when the service is down.

When losing internet connection, then attempting to modify a loadout's perks, the game now returns you to the main menu.

Balanced the Focus Perk's view-kick scale.

Fixed bug where clan tag colors were not showing up on Clan Details page.

Fixed an issue where mantling while going through a blitz portal would sometimes not teleport the players.

Adding patch & background reward for Call of Duty Account Registration.

In Extinction, fixed a rare issue where the alien wouldn’t retreat.

Fixed an issue in Extinction when the hive chopper wouldn’t show up if

an attack chopper was bought during a very specific window of time.

Multiple fixes for Recent History and My Modes lists.

Fix for sometimes spawning from last stand without a weapon in hand in Extinction.

Fix for a few last stand revive weapon bugs in Extinction.

Added new MP spawn music.

Fixed an issue with the ammo counter sometimes not showing up properly in safeguard.

Fixed a rare issue where the Score/XP popup (i.e., +100) didn’t appear when killing a player in Squads Mode.

Changing the leaderboard filter then scrolling would sometimes cause the user to be sent back to a previous menu screen, fixed.

Fixed issue where a +2 MK32 launcher wouldn’t gain ammo when picking up team explosives

We now show dog tags to spectators in Search and Rescue.

Ensured the ratchet sound only plays when first entering the summary after a game.

Replace generic unlock icon (head/helmet/uniform) with text description of item.

Fixed a bug with shooting down a heli sniper with a gryphon.

Riot shield assists challenge balancing.

Fixed operation completion bonus to account for multi-tier operations rolling over.

Improved UI messages to explain rewards.

Added a "Track Operation" button helper text in the operation selection menu.

Make it so the CoD Anywhere confirm button does not disappear when you back out of a field edit popup.

Fix for mismatched player cards in extinction mode.

Added thermal hybrid scope hint in extinction HUD.

Fixed an issue where backing out of a certain error popup would cause the player to sit in a lobby that wouldn't fill up in Squad Assault.

Fixed unlocalized text in the Extinction unlock screen for Extinction abilities.

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I find the sound to be terribly inaccurate. Same ol issues with lag. I got killed by a dog that was running at me and I was dead by it before it even got to me on my screen. Quite frustrating. Spawning is by far the WORST out of any COD games, it really is a joke. I feel a little bad killing a dude I just spawn next to and even worse when I die 3+ times in a row because I got spawned in front of someone else. All in all its got its positives and negatives like all other CODs. I had a K/d over 2 in BLOPs 2 and now struggle to keep a k/d of 1.4. I wish they had a sniper free playlist as well as a sniper only playist. Maybe its because I only have a 32in screen but it seems very hard to see the other team. Campaign was fun but so easy even on veteran.

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