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Black Ops 2, info released...


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Wow, I decided to give it another try tonight and I did decent! First time in about a week. I played in the "chaos moshpit" all night and it was actually fun. I like small, chaotic maps and these definitely fit my play style. Nuketown and hijacked are definitely my favorites. Absolutely HATE that map with the exotic sports cars, can't think of the name. To me that map is the "downturn" of bo2. Everywhere you go theres 6 places a guy could be shooting at you from that you have to cover. I don't understand why people keep voting for it?!

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found it...

New Features & Feature Improvements

Added support for posting Live Stream URLs to Twitter.

Improved audio/rumble responsiveness when hitting enemies with gunfire.

Improved overall communication of Double XP when enabled.

AAR better communicates how much XP was earned in each match.

Added the ability to "View League Teams" from any player's Playercard.

Added the ability to “View Playercard” from League solo leaderboards.

Added a number of security system enhancements.

Added Hardcore Kill Confirmed playlist to the Hardcore category

Issues Addressed

Fixed a rare hang (“Awaiting Textures”) upon loading into maps when joining a session in progress after fresh boot.

Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.

Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.

Addressed an exploit where modified console hackers could maliciously spread infected films to other users.

Added a fail-safe to prevent spawn trapping in CTF.

Increased sight checks on turrets to improve spawning algorithms.

Fixed a number of new UI error messages reported by users.

Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.

Improved overall Theater and Live Streaming stability.

Improved film rendering stability and made progression bar more accurate while rendering a film.

Addressed issues which prevented some master challenges from being completed.

Precision challenge “Wet Work” will now unlock with 10 kills.

The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).

Players that help with the “Synchronized Attack” challenge now get credit for it.

Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.

Emblem Editor no longer closes the current emblem when discarding changes.

Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.

Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.

The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.

Players can no longer get on top of the shrubs in Nuketown 2025.

Thermal vision overlay no longer appears using the VTOL glitch.

Kills from the explosion on the explosive crossbow bolt now count towards challenges.

Counter UAV no longer remains for the rest of the game after a host migration.

Clan tag is no longer locked immediately after prestige.

Offline profiles can no longer be exploited to join online games when an online profile is also signed in.

Multi-team games no longer count as a tie if an entire team quits.

Fixed an area in Express where K9 Unit dogs could get stuck.

EMP grenades no longer affect the CODcaster HUD.

Party Privacy count no longer affects how many bots will spawn in Combat Training.

Shadows seen through sniper scopes now render more correctly.

Players can no longer stand on invisible collision in Carrier.

“Drop Shot” medal is no longer awarded after standing back up.

Players can now copy a custom class to the extra prestige slot.

Gameplay Balancing

The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from usage patterns of weapons, equipment, perks and scorestreaks since launch.

Scorestreaks:

UAV: cost increased from 350 to 425.

Lightning Strike: added 750ms delay

Equipment/Grenades:

Bouncing Betty: increased the grace period between trigger and activation by 200ms.

Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.

Concussion Grenade: decreased movement penalty and turn speed penalty when hit.

SMGs:

All: increased hip fire recoil.

All: increased max hip fire spread from 4.75 to 5.

All: reduced bullet penetration.

MSMC: increased recoil slightly.

PDW-57: increased recoil slightly.

Assault Rifles:

All: reduced idle sway for more reliable long-range aiming.

XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.

XM8 + Select Fire: increased recoil.

FAL OSW + Select Fire: increased recoil.

SWAT-556 + Select Fire: increased recoil.

MTAR: Made auto aim values consistent with all other assault rifles.

Sniper Rifles:

All: increased hip fire spread.

All + Laser Sight: increased hip fire spread.

XPR-50: increased recoil slightly.

Shotguns:

R870: reduced one-hit kill range by 45 inches.

Pistols:

B23R: reduced headshot multiplier from 1.4 to 1.

KAP-40: reduced headshot multiplier from 1.4 to 1

17 Nov 2012 – PS3 Game Update (1.03) Notes:

Made performance improvements to matchmaking and lobby timers to start matches faster.

Addressed an issue contributing to the majority of reported freezes. A small number of low frequency cases continue to undergo investigation for the next patch update.

Many backend updates have been made since launch to streamline servers for load balancing. This results in many general improvements to matchmaking, user content servers, leaderboards and online security.

Made infrastructure and performance improvements to Live Streaming.

Made streaming performance improvements to video playback in CODTV.

Addressed an issue where flight range parameters for airborne vehicles could be deleted in the middle of a match due to a network interruption. This fix resolves the following symptoms reported by the community:

Escort drone flying under the map

Inability to call in the Dragonfire

FHJ-18 weapon level is now increased by destroying Scorestreak vehicles and aircraft.

Care Package/AGR canister exploit has been addressed.

Patched a small map exploit in Aftermath.

Addressed a rare situation that would cause the Emblem Editor menu to overlap other menus.

Balance pass on spawn influencers to improve cases causing non-optimal spawning under certain conditions.

Improved performance for emblem uploads to prevent an occasional hang. If there is an error connecting to servers during an upload, you will now be able to re-try your save.

Emblems and Clan tags will now appear correctly on the Assault Shield when stowed on the back.

Addressed all reported UI error code messages.

Elite Clan Friends list no longer actively sorts players when their status is updated. The player list will refresh after closing and re-opening the tab.

Improved a number of emblem icons in the Emblem Editor.

Junkyard IV reward added to Calling Cards.

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In case anyone was wondering, tethering your laptop to your 4G phone connection and then sharing that connection from your laptop to your XBOX works great! grin

I was really surprised how well it ran over a cell phone, a ton better than $9.99/night hotel wi-fi.

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In case anyone was wondering, tethering your laptop to your 4G phone connection and then sharing that connection from your laptop to your XBOX works great! grin

I was really surprised how well it ran over a cell phone, a ton better than $9.99/night hotel wi-fi.

I have dont this as well, when my internet went down at home. I was thinking, I dont care if I go over on my data, I am going to game. I too found out, it used very little after a couple hours of playing. I have also done it in the ice house as well, in the past, but that was on my old unlimited plan, and wasnt concerned in the data usage. I think if you are pulling anything more then 5mb down, 1 up, you are good to go as far as speeds.

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Quote:
Xbox Community Update (12/8/12)

8 Dec 2012 – Xbox 360 Game Update Notes:

New Features & Feature Improvements

Added support for the Kinect camera to Live Streaming.

Improved audio/rumble responsiveness when hitting enemies with gunfire.

Improved overall communication of Double XP when enabled.

AAR better communicates how much XP was earned in each match.

Added the ability to "View League Teams" from any player's Playercard.

Added the ability to “View Playercard” from League solo leaderboards.

Added a number of security system enhancements.

Added Hardcore Kill Confirmed playlist to the Hardcore category

Issues Addressed

Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.

Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.

Addressed an exploit where modified console hackers could maliciously spread infected films to other users.

Added a fail-safe to prevent spawn trapping in CTF.

Increased sight checks on turrets to improve spawning algorithms.

Fixed a number of new UI error messages reported by users.

Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.

Improved overall Theater and Live Streaming stability.

Improved film rendering stability and made progression bar more accurate while rendering a film.

Addressed issues which prevented some master challenges from being completed.

Precision challenge “Wet Work” will now unlock with 10 kills.

The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).

Players that help with the “Synchronized Attack” challenge now get credit for it.

Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.

Emblem Editor no longer closes the current emblem when discarding changes.

Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.

Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.

The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.

Players can no longer get on top of the shrubs in Nuketown 2025.

Thermal vision overlay no longer appears using the VTOL glitch.

Kills from the explosion on the explosive crossbow bolt now count towards challenges.

Counter UAV no longer remains for the rest of the game after a host migration.

Clan tag is no longer locked immediately after prestige.

Offline profiles can no longer be exploited to join online games when an online profile is also signed in.

Multi-team games no longer count as a tie if an entire team quits.

Fixed an area in Express where K9 Unit dogs could get stuck.

EMP grenades no longer affect the CODcaster HUD.

Party Privacy count no longer affects how many bots will spawn in Combat Training.

Shadows seen through sniper scopes now render more correctly.

Players can no longer stand on invisible collision in Carrier.

“Drop Shot” medal is no longer awarded after standing back up.

Players can now copy a custom class to the extra prestige slot.

Gameplay Balancing

The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from player usage of weapons, equipment, perks and scorestreaks since launch.

Scorestreaks:

UAV: cost increased from 350 to 425.

Lightning Strike: added 750ms delay

Equipment/Grenades:

Bouncing Betty: increased the grace period between trigger and activation by 200ms.

Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.

Concussion Grenade: decreased movement penalty and turn speed penalty when hit.

SMGs:

All: increased hip fire recoil.

All: increased max hip fire spread from 4.75 to 5.

All: reduced bullet penetration.

MSMC: increased recoil slightly.

PDW-57: increased recoil slightly.

Assault Rifles:

All: reduced idle sway for more reliable long-range aiming.

XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.

XM8 + Select Fire: increased recoil.

FAL OSW + Select Fire: increased recoil.

SWAT-556 + Select Fire: increased recoil.

MTAR: Made auto aim values consistent with all other assault rifles.

Sniper Rifles:

All: increased hip fire spread.

All + Laser Sight: increased hip fire spread.

XPR-50: increased recoil slightly.

Shotguns:

R870: reduced one-hit kill range by 45 inches.

Pistols:

B23R: reduced headshot multiplier from 1.4 to 1.

KAP-40: reduced headshot multiplier from 1.4 to 1.

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Two of the guys I play with got the time out last night.. JPZ got one for backing out before the game even started.. but was in the final 10 seconds of count down.. another bud au2104 got it for back out to join a party..

I have yet to get it.. but know its a matter of time from the sounds of it.. I rarely if ever back out though.

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I have also got suspended for shooting my team mates. Not on purpose of course, but when I am shooting an enemy, and they run in front of my spray pattern, it is their fault, and I dont think I should be in a time out. Even if they are only like 30 seconds, or a minute. That is like, forever in game time. Especially after having to wait like 5 minutes before you actually get linked up to play. Atleast it seems like 5 minutes.

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Just a note on the cell phone thing, I use my Verizon Droid Incredible to game with over my high speed internet, as I do better. I don't tether though, I just use hotspot (it comes with the "share everything" plan that bends me over every month $$).

The cell phone seems to work better than my charter high speed internet that I borrow from my neighbor's wifi network.

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